Within the walls medieval towns were cramped as everybody bunched together inside the defenses for protection - look at pictures of Rothenburg in Germany for a surviving example of Medieval street and structure layout - unless it was a capital where the King demanded wide open avenues, the streets are stifling little alleys and the buildings are solid blocks with very little spacing except around big public buildings like churches or the Town Hall.Ī lot of that can be replicated already in FF, even with the grid requirement for individual buildings. They just did not look right compared to ‘real’ European medieval and post-medieval cities.īut, while the buildings in FF have to be set at right angles, the roads don’t, and more importantly: Roads are not required for residences. Have seen this request crop up several times, and I understand it well: one of my major beefs with the Anno games set in the earlier periods (1404, 1602, 1701, etc) was that they were all rigid right-angle grids in building and road placement. We shouldn’t be discouraged or punished for preferring that play style. Please, do not forget players who want to build villages and towns with an emphasis on beautiful rural and naturally evolving aesthetics. Their straight unyielding lines and overly clean texture clash with the otherwise rustic aesthetic of the game, especially when trying to create a non-grid reliant town. As they are right now, stone walls can unfortunately be somewhat ugly. The game’s visuals would also benefit from the ability to place fences and walls diagonally or even better to curve them as we do roads. It’s a shame to have such lovely naturalistic game aesthetics only for most towns to end up looking rigid and mathematical just so we can progress past certain tiers. I like the concept but due to how the circles work for markets and other amenities it punishes people for not designing their town in a grid pattern. I have so far been experimenting with creating rambling organically evolving towns and I can already see that some game design choices make this harder. I bought the game during the Steam Summer Sale and I love it so far! What caught my eye and prompted me to buy it was how beautiful and bucolic the art style and visuals are.
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